On Octoa team consisting of current and former Project Reality:BF2 developers announced a new commercial game based on the Project Reality gameplay formula. One of the main developers also mentioned that the game's production had stopped.
Since 2014 there has been no more word from the team behind the standalone. There is no set release date for the game. However, new announcements from the Dev Team, made sure that PR2 will be in fact using the CryEngine 3, since most of the people involved in the development of the game on the C4 Engine thought it wasn't so good to work with, and they have chosen the CryEngine 3 as their new engine to work on. Project Reality staff have dismissed the supposed engine change as rumor, and did not acknowledge any connection to the posting. Īn entry for a game called " Project Reality 2 - The Beaten Zone" has been posted to the official Crytek developers community, stating that the game would be using the CryEngine 3.
A license for the C4 Engine has been purchased as of 2010. In early 2009 it was revealed through the official Project Reality forums that a standalone successor Project Reality 2 was in pre-production. Project Reality features over 15 factions with more in development. The conventional forces are also able to construct their own Forward Operating Bases for forward deployment. However, insurgents can still deploy and construct destructible "hideouts" to spawn at, which act in a similar way to the Forward Operating Bases in conventional game modes. The opposing team can discover the location of these caches by catching informants for the insurgents, after which an enemy cache will be marked on the conventional forces' map, indicating its position. The Insurgency game mode diverts slightly from these rules, limiting the insurgent side to spawn at their weapons caches which they must defend, or they lose the ability to spawn. When constructed, other fixed defences such as stationary machine guns and various defensive constructs such as barbed wire or foxholes can be placed afterwards with the delivery of additional supplies. Players may also spawn at Forward Operating Bases which can be constructed if supply crates are delivered to the desired location. In contrast to the original system of Battlefield 2, players may not spawn at their squad leader when they die, but must instead spawn at permanent spawn points such as main bases, or at temporary rally points created by the squad leader. Co-op can also serve as a single-player mode (with bots standing in for teammates).
The mod also features a co-op mode, where human players may play alongside or against computer controlled players. Players must build and defend their hidden Forward Operating Base while also searching for the opposing forces' base. The objective instead is focused around player built fortifications and their single Forward Operating Base. Finally, the Command and Control mode removes all control points. The play style for Vehicle Warfare is otherwise identical to the Advance and Secure mode where players must capture objective points in order.
The Vehicle Warfare mode differs by putting full emphasis on heavy vehicles and assets, and restricting the player to one kit role (crewman). Moreover, the other game modes are Vehicle Warfare (VW) and Command and Control (CNC). The Insurgency game mode involves a conventional forces team searching for and destroying hidden weapon caches while the other team, the insurgents, try to defend them. The second most popular game mode, Insurgency, is intended to simulate asymmetrical warfare.
In AAS, control points typically must be captured in a certain order with one team attacking, and one team defending. AAS involves capturing and holding control points, similar to the Conquest mode of Battlefield 2.
Two of the most popular game modes are Advance and Secure (AAS) and Insurgency (INS). Project Reality features five game modes.